float posicion;
int grados;
void reshape(int width, int height){
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//gluPerspective(60.0f,1.0f, 0.01f, 100.0f);
glOrtho(-10, 10, -10, 10, 0.1f, 20);
glTranslatef(-3.0f, 0.0f, -15.0f);
//glRotatef(40, 1.0f, 1.0f, 0.0f);
glMatrixMode(GL_MODELVIEW);
}
void dibujar_tornillos(){
glPushMatrix();
glColor3f(0.0f,0.0f,0.0f);
glTranslatef(0.0f,0.0f, 1.0f);
glPushMatrix();
glTranslatef(-0.5f,-0.1f, 0.0f);
glutSolidSphere(0.1f,20,20);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5f,-0.1f, 0.0f);
glutSolidSphere(0.1f,20,20);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0f,0.5f, 0.0f);
glutSolidSphere(0.1f,20,20);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2f,-0.5f, 0.0f);
glutSolidSphere(0.1f,20,20);
glPopMatrix();
glPushMatrix();
glTranslatef(0.2f,-0.5f, 0.0f);
glutSolidSphere(0.1f,20,20);
glPopMatrix();
glPopMatrix();
}
void dibujar_rueda_y_tornillos_delante(){
glPushMatrix();
glColor3f(0.5f,0.5f,0.5f);
glTranslatef(1.5f,0.0f, 0.0f);
glRotatef(grados, 0.0f, 0.0f, 1.0f);
glutSolidSphere(1.0f,20,20);
dibujar_tornillos();
glPopMatrix();
}
void dibujar_rueda_y_tornillos_detras(){
glPushMatrix();
glColor3f(0.5f,0.5f,0.5f);
glTranslatef(5.5f,0.0f, 3.0f);
glRotatef(grados, 0.0f, 0.0f, 1.0f);
glutSolidSphere(1.0f,20,20);
dibujar_tornillos();
glPopMatrix();
}
void dibujar_ventanas(){
glPushMatrix();
glColor3f(0.0f,0.0f,1.0f);
glTranslatef(1.2f,2.0f, 0.01f);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.8f, 0.0f, 0.0f);
glVertex3f(0.8f, 0.8f, 0.0f);
glEnd();
glBegin(GL_QUADS);
glVertex3f(0.8f, 0.0f, 0.0f);
glVertex3f(1.7f, 0.0f, 0.0f);
glVertex3f(1.7f, 0.8f, 0.0f);
glVertex3f(0.8f, 0.8f, 0.0f);
glEnd();
glTranslatef(1.9f,0.0f, 0.0f);
glBegin(GL_QUADS);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.9f, 0.0f, 0.0f);
glVertex3f(0.9f, 0.8f, 0.0f);
glVertex3f(0.0f, 0.8f, 0.0f);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.9f, 0.0f, 0.0f);
glVertex3f(1.7f, 0.0f, 0.0f);
glVertex3f(0.9f, 0.8f, 0.0f);
glEnd();
glPopMatrix();
}
void techo(){
glPushMatrix();
glTranslatef(1.0f,2.0f, 0.0f);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
glBegin(GL_QUADS);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(3.0f, 0.0f, 0.0f);
glVertex3f(3.0f, 1.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(3.0f, 0.0f, 0.0f);
glVertex3f(4.0f, 0.0f, 0.0f);
glVertex3f(3.0f, 1.0f, 0.0f);
glEnd();
glPopMatrix();
}
dibujar_cuerpo_coche(){
glColor3f(1,0,0);
glTranslatef(posicion,0.0f, 0.0f);
glBegin(GL_QUADS);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(7.0f, 0.0f, 0.0f);
glVertex3f(7.0f, 2.0f, 0.0f);
glVertex3f (0.0f, 2.0f, 0.0f);
glEnd();
}
void display(){
GLfloat angulo;
int i;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
dibujar_cuerpo_coche();
techo();
dibujar_ventanas();
dibujar_rueda_y_tornillos_delante();
dibujar_rueda_y_tornillos_detras();
glutSwapBuffers();
}
void init(){
glClearColor(0,0,0,0);
posicion=0;
grados=0;
glEnable(GL_DEPTH_TEST);
}
void keyboard(unsigned char key, int x, int y){
switch(key)
{
case 'p':
case 'P':
posicion+=0.1f;
grados-=180/3.14;
display();
break;
case 'o':
case 'O':
posicion-=0.1f;
grados+=180/3.14;
display();
break;
case 27: // escape
// exit(0);
break;
}
}
int main(int argc, char **argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(50, 50);
glutInitWindowSize(500, 500);
glutCreateWindow("Practica Final");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
PROGRAMA CORRIENDO: