// moverpelota.cpp : Defines the entry point for the console application.
//
//#include "stdafx.h"
#include <GL/glut.h>
GLfloat anguloCuboX = 0.0f;
GLfloat anguloCuboY = 0.0f;
GLfloat anguloEsfera = 0.0f;
GLint ancho=900;
GLint alto=600;
int ang =0 ;
int movx = 0;
int hazPerspectiva = 0;
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(hazPerspectiva)
gluPerspective(60.0f,(GLfloat)width/(GLfloat)height, 1.0f, 20.0f);
else
glOrtho(-4,4, -4, 4, 1, 10);
glMatrixMode(GL_MODELVIEW);
ancho = width;
alto = height;
}
void Piso(void)
{
glColor3f(0.5f, 0.5f, 0.6f);
glScalef(1.5f,0.0f,1.5f);
glBegin(GL_QUADS); //cara abajo
glVertex3f( 10.0f,-10.0f, -10.0f);
glVertex3f( 10.0f,-10.0f, 10.0f);
glVertex3f(-10.0f,-10.0f, 10.0f);
glVertex3f(-10.0f,-10.0f, -10.0f);
glEnd();
}
void carro(void)
{
glColor3f(0.5f, 0.5f, 1.0f);
glBegin(GL_POLYGON); //carro
glVertex3f(-1.5f,0.5f, -2.0f);
glVertex3f( 3.5f,0.5f, -2.0f);
glVertex3f(3.5f,2.0f, -2.0f);
glVertex3f(2.0f,2.0f, -2.0f);
glVertex3f(1.f,3.0f, -2.0f);
glVertex3f(-0.5f,3.0f, -2.0f);
glVertex3f(-1.5f,2.0f, -2.0f);
glEnd();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -5.0f);
glRotatef(15, 1.0f, 0.0f, 0.0f);
glRotatef(15, 0.0f, 1.0f, 0.0f);
Piso();
// dibuja rueda
//dibuja 2da rueda
glLoadIdentity();
glColor3f(-1.0f, 0.0f, 1.0f);
glTranslatef(movx,0.0,0.0);
carro();
glLoadIdentity();
glTranslatef(-.5f,0.5f,-1.0f);
glColor3f(0.0f, 0.0f, 0.0f);
glRotatef(ang,1.0,0.0,0.0);
glTranslatef(movx,0.0,0.0);
glutSolidSphere(0.5f, 16, 16);
glLoadIdentity();
glTranslatef(3.0f,0.5f,-1.0f);
glColor3f(0.0f, 0.0f, 0.0f);
glRotatef(ang,1.0,0.0,0.0);
glTranslatef(movx,0.0,0.0);
glutSolidSphere(0.5f, 16, 16);
glLoadIdentity();
glFlush();
glutSwapBuffers();
}
void init()
{
glClearColor(0,0,0,0);
glEnable(GL_DEPTH_TEST);
ancho = 600;
alto = 900;
}
void idle()
{
display();
}
void specialkeyevent( int key, int Xx, int Yy )
{
switch ( key ) {
case GLUT_KEY_LEFT:
movx-=1;
ang-=1;
display();
break;
case GLUT_KEY_RIGHT:
movx+=1;
ang-=1;
display();
break;
}
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100, 100);
glutInitWindowSize(ancho, alto);
glutCreateWindow("Cubo 1");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutSpecialFunc(specialkeyevent );
glutMainLoop();
return 0;
}